Category Archives: Gaming
RPGs, video games, uber-complicated board games, and other goodness.
Life is Co-op
If you haven’t seen The Avengers yet, do. It’s smashing. Joss Whedon has once again done what he does best: thrown a team of weirdos with supernatural powers at a seemingly insurmountable problem so we can watch them tear it up.
I think stories like that — stories with a team of remarkable, unique people coming together to accomplish something incredible — appeal to us because we’re built for teamwork. God set life up to be co-op. It makes sense when you consider that God is inherently relational. He’s three people at once: Father, Son, and Holy Spirit. There is a loving, perfect, cooperative relationship in the very nature of the Creator.
I think that’s one reason we get that certain thrill from getting a good party in WoW or plowing through grunts side by side in Halo. What’s better than having a good healer watching your back in an MMORPG?
By contrast, you ever try to solo as a healer? It’s awful. You can’t get anything done. As in roleplaying games, so in life: we’re made to work together as a party.
Unfortunately, as much as we need each other, we’re still broken people. Because we’re built for co-op, we have a lot of potential to mess each other up. Two illustrations come to mind: Adam and Eve, and The Legend of Zelda: Four Swords.
When the woman saw that the fruit of the tree was good for food and pleasing to the eye, and also desirable for gaining wisdom, she took some and ate it. She also gave some to her husband, who was with her, and he ate it.
-Genesis 3:6
Adam and Eve failed each other. God told them not to eat from one particular tree. Eve tempted Adam. Adam caved to Eve. If either had done their job — resisted temptation and helped the other do the same — our world would be a different place. Their choice had dramatic consequences for all of us. Because they did what they did, we’re all broken.
Perhaps nowhere is this more apparent than in The Legend of Zelda: Four Swords. It’s supposedly a co-op game. You’re supposed to team up with four of your friends to solve puzzles and defeat bad guys. However, Four Swords inevitably devolves into a game of find-a-new-way-to-troll-your-buddy. It turns out there are lots of ways: lob a bomb at him, pick him up and hurl him into the abyss, tug him along with a grappling hook, etc, etc.
The real-life version of that is less funny. People that were supposed to be looking out for us hurt us instead. We let down people that rely on us.
Whether you realize it or not, your choices affect others.
There’s another difficulty with this whole teamwork thing. It can be really hard to ask for help when you need it. It’s hard for some of us who have been burned before, or those of us that are shy or really self-reliant.
Nonetheless, we’re built to rely on one another. We’re made for teamwork. And that simple fact means that it’s okay to ask for help.
That’s a tough one for me. I like to do things myself. I’ve had to learn to accept input and correction gracefully. I’ve had to learn that I really do need help to accomplish what God has called me to do, and that that doesn’t mean I’m defective.
Being on a team means having people around you that know you and know God well — people that can encourage you and hold you accountable. Do you need a team? We’ve got some good people at Crossroads, and in Extra Life Ministries in particular. We’d be glad to party up with you.
I pray God will give you good friends to rally around you. May their gifts and yours work together to accomplish something amazing for Him. I hope you find a team.
It Takes Imagination
Sure, you may see some Lego guys standing next to some Lego bats sitting on top of two mandarin oranges.
But I see the heroes of Sovereign’s Folly facing down two giant swarms of screeching bats as they explore an ancient tomb.
Side note: Turns out Cuties take up four squares — just perfect for representing a large-sized creature in Pathfinder.
Holiness is a Superpower
The second XLM Bible Study was a lot of fun. Thank you so much to Avrom at Adventures in Comics and Games for welcoming us!
Our next event will be in early December. Details soon. For now, here are my notes from the lesson.
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Last time, we talked about the power of the cross. Some people stop there when they talk about Christianity. Thing is, that’s just the beginning. Jesus was clear about that.
If you love me, keep my commands. And I will ask the Father, and he will give you another advocate to help you and be with you forever— the Spirit of truth. The world cannot accept him, because it neither sees him nor knows him. But you know him, for he lives with you and will be in you.
-John 14:15-17
Jesus promised us the Holy Spirit, and not just that we could pray to Him or know about Him, but that He would live in each of us. Now, make no mistake: the Holy Spirit is God, just as Jesus and the Father are. So what we’re saying is, God Himself lives in us as Christians.
That’s what we’re talking about today. Christianity doesn’t end at the cross. The Holy Spirit lives in us and helps us accomplish what we could never do otherwise. Read the rest of this entry
Push the Button
I had an unexpected moment in a police station that got me thinking about my life. Or rather, my character did.
A little while ago, Emily Reese of Top Score interviewed Normand Corbeil, the guy who composed the soundtrack to Heavy Rain. I was terribly intrigued about the music and the game. So, when Pastor Shep — our most experienced pastor and resident unexpected gamer — let me borrow his old, busted PlayStation 3 in a bid to convince me to join him in White Knight Chronicles, I also borrowed his copy of Heavy Rain to try it out.
Now, I dislike quick time events as much as the next guy. I found myself shaking the controller up and down, watching Ethan shake a carton of orange juice, thinking to myself, really? Our hero proceeded to help set the table and play with his kids. Hardly a fast-paced intro.
But it definitely picked up, and I got engrossed. Then came that unexpected moment.
My character was in a police station, being questioned, and his possible responses were floating around his head, each assigned to a button. I took a moment to pick a response; a moment too long, apparently, because my character gave a response without me pressing a button.
Given the unusual game design of Heavy Rain, I was only a little surprised. Then, I found myself wondering how much the game would do by itself if I just set down the controller. Maybe I could get through large sections of the game without doing anything.
I remember living like that.
There was a period of my life where I just coasted. My basic physical needs were taken care of: I was living with one of my parents. Life was comfortable enough: I had my Game Boy and my laptop, and a few hours of work to do each week for spending money. Frankly, I didn’t do much.
Opportunities came and went. I wasn’t ready for them. I wasn’t in the right place to act on them.
Life is like some of those scenes in Heavy Rain. If you just sit there, life will move around you. Someone else will make decisions for you. Your circumstances will slide out of control.
The problem is, that’s seldom how we see it. When we sit still, we imagine our lives in stasis. We get comfortable, and ride it out as long as we can. But we always think we have longer than we actually do.
Then comes the day when we run out of money, or a relationship crumbles, or we get kicked out of the house. When we realize we have no goals and no forward momentum. When we realize we’ve been drifting more than living.
It took me a while to realize that I needed to change. My comfortable little world started to seem awfully small compared to what God was offering me. So, I found a regular, decent-paying job, saved up, and found my own place for the first time. I had to stop sleeping in until ten. I had to keep a tight budget. I had to be a little more conservative with my money and a lot more adventurous with my life.
God was calling me to push the button, and I’m glad I did.
Are you stuck? I’d be glad to pray for you. Have you followed God’s call out of complacency? I wanna celebrate with you. Let me know in the comments, or via the contact page.
Heroism
I’m very pleased. City of Heroes is now free-to-play, and it runs on my wife’s computer. This is good news because it runs very poorly on my aging laptop. Looks like I’ll be making my way back to Paragon City and the Rogue Isles once again. Woot! I’ve updated the “Game With Me!” page with the servers I play on.
My main character is a fire blaster called Godslave. I don’t roleplay on CoH, but I do like to write backstories for my characters. Here’s his:
Appropriately, the next XLM Bible Study will be entitled Holiness is a Superpower. We talked about the power of the cross this month; next month, we’ll talk about the power of the Holy Spirit to make us new. Access to divine wisdom. Superhuman endurance. Hellfire immunity.
We’ll also talk about what steals our power. Superheroes have weaknesses, and we’re no different.
If you’re on City of Heroes, feel free to chat! And if you’d like to attend the Bible Study, keep an eye on the Facebook page. We’d be glad to have you.
The XLM LAN-tacular!
The Extra Life Ministries LAN-tacular will be at my place on September 17, starting at 2 pm.
First, we’ll have a massive game of Call of Duty: Black Ops! There’s nothing quite like being in the same room with a bunch of other people you’re playing Nuketown with.
Then, throughout the afternoon, will be the first ever Extra Life Ministries Worms 2: Armageddon Tournament! Show off your ninja rope skills and compete for the awesome, spectacular (to be determined) prize!
RSVP on the Facebook event! And if you wanna compete in the Worms 2 tournament, leave a comment on the event with the name of your team and the names of your 4 worms.
So, come hang out with cool people. Then blow them up.








