Posted by Brian Armitage
I’m just now playing through Fallout 3, and I’m enjoying it a lot. I love post-apocalyptic fiction. It’s also been a while since I played through an RPG, so it’s a nice change of pace from my usual shooters.
When I play video games, I get pretty immersed; that’s doubly true with roleplaying games. I try to keep a healthy distance from my characters, but I find myself getting into them all the same. Most often, I play characters somewhat similarly to the way I think I would act in their situation.
For example, when I found myself in the first subway area in Fallout, I was reluctant to open fire on the first raider I saw. I had put a lot of points into the Speech skill so I could talk my way out of problems, and I hoped I could do so with the leather-clad gentlemen with the handgun. Yeah. Not so much.
In RPGs like this one, you gotta have stuff to kill for experience. Enemies. And you can often tell they’re enemies because they’re marked as such: in Fallout 3, their names appear in red. It makes things simple. If someone has an actual name and it appears in green, chat ‘em up. If they have a generic title that appears in red? Apply shotgun. Reload. Repeat until dead.
Neatly-labeled enemies are great for video games.
If we treat real people like that, we have a problem. Read the rest of this entry →